Esports, Child Development & Wellbeing: A Teacher's Guide

Find out how esports can be used to teach valuable lessons about sportsmanship,
reasoning, resilience and appropriate behaviour.

What's it all about?

This workshop which uses League of Legends as a lens to understand the gaming world introduces teachers, educators and programe developers to eSports and the concept of high performance mindsets. We do this as a way to help young people understand the impact of positive online behaviour on overall well-being. Together we deliver key messages on mental health, respectful relationships, sportsmanship and resilience.

Who is this workshop for?

Teachers, Teacher Aids, educators anyone who spends time in a classroom (at schools or at home) or who works with schools and education providers.Parents who homeschool their childrenPrincipals who are interested in strategically integrating eSports into their schoolsHapu/Iwi who are interested in developing eSports programmes


To provide greater insight into the behaviour patterns that exist in online competitive play; what underpins these behaviours, and how we can best utilise esports (through connection and the nature of competitive play) and how educators can support meaningful behavioural change.

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Destiny Hall, 1132 Tutanekai St, Rotorua

Monday 20 May
4:15pm - 5:45pm

Free event
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Ivan Davies

Social Play and Community Manager

Ivan will be flying in from Sydney to share his insights as a former teacher and lead on the new Learn with League initiative, which has been designed to help young people, parents, and teachers explore how League of Legends can provide a structure to collaboratively learn and prepare for life.

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Andy “Cupcake” van der Vyver

Esports coach (Chiefs Esports Club)

Andy is a professional esports player and coach and has played at the highest levels in the Oceania region. Andy also trained to be a professional tennis player in the US on a Tennis scholarship. He came back to NZ to play esports professionally and now coaches one of the top teams in Australia.

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  • Education Technology
  • Digital Divide
  • Workshop/Lab
  • Education
  • Gaming
  • Leadership
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